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Published 2005 by Elex Media Komputindo (first published January 1st 2004)
More Details..Hikaru's Go 1-23 (Hikaru No Go, Volume 1-23)
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Hikaru No Go. Walaupun udah selesai baca dan film anime-nya juga udah selesai ditonton, masih kebayang di otak gue tentang permainan Go ini. Dan agak ga rela dan sedih aja waktu filmnya tamat. Gue suka banget film ini dan buat gue, ini manga dan film anime terbaik.
Kisahnya bercerita seputar sejenis permainan papan, Go dan ditulis oleh Yumi Hotta serta digambar oleh Takeshi Obata.
Diterbitkan pertama kali di Jepang pada 1998, Hikaru no Go telah meraih kesuksesan yang besar, dan mengakibatkan perm..more
Nov 19, 2011Martyn rated it it was amazingKisahnya bercerita seputar sejenis permainan papan, Go dan ditulis oleh Yumi Hotta serta digambar oleh Takeshi Obata.
Diterbitkan pertama kali di Jepang pada 1998, Hikaru no Go telah meraih kesuksesan yang besar, dan mengakibatkan perm..more
Recommends it for: Japanophiles, Go getters, Manga peeps
Shelves: fiction, graphic-novels, five-stars, 2011, 日本
I've really enjoyed this series over the years and I'm sad that it's finished now. I feel like there's so much more left to the story, maybe that makes it a good time for the author to say 'No more'.
It would be hard to explain to others just what I like about the series, it's a very personal thing, and I can't remember if I started reading this because I play Go or I started playing Go because I read this. Either way they are both part of my life now and I'm happier for it.
It would be hard to explain to others just what I like about the series, it's a very personal thing, and I can't remember if I started reading this because I play Go or I started playing Go because I read this. Either way they are both part of my life now and I'm happier for it.
Love this book :)
The book that started me to play igo :))
Aug 14, 2017Marguerite (M) rated it really liked itThe book that started me to play igo :))
Shelves: 2017, _drama, _middle-grade, annoying-protagonist, _comics-manga-and-co, male-protagonist, friendship
Rating : 4 stars
It might have been my third of fourth read.
Although i'm not a fan of the ending that felt quite rushed, the evolution of Hikaru and the other characters make the story one of the best of the genre. Hikaru can be very annoying but really grow up through the series. I found myself to care and I cried a lot during the hard times.
Go might not be a sport, but every lover of sport & competition manga should give it a try.
Jul 23, 2008Nenangs rated it really liked itIt might have been my third of fourth read.
Although i'm not a fan of the ending that felt quite rushed, the evolution of Hikaru and the other characters make the story one of the best of the genre. Hikaru can be very annoying but really grow up through the series. I found myself to care and I cried a lot during the hard times.
Go might not be a sport, but every lover of sport & competition manga should give it a try.
Shelves: comics-manga-and-graphic-novels, indonesian, works-of-translation
Cerita lucu tentang Hikaru, anak yang 'ditempeli' arwah penasaran pemain Go (salah satu bentuk permainan strategi sejenis catur) dari jaman dahulu. Arwah pemain go jaman dahulu itu penasaran karena belum berhasil mendapatkan 'langkah dewa' yang diidam-idamkannya, meskipun sudah pernah juga 'menempel' pada pemain Go jenius dari beberapa generasi sebelum Hikaru.
Celakanya, Hikaru sama sekali tidak berminat pada Go.
Jadi gimana atuh? ya..baca aja sendiri..:P~
What I learned from this book?
Hmm..actu..more
Celakanya, Hikaru sama sekali tidak berminat pada Go.
Jadi gimana atuh? ya..baca aja sendiri..:P~
What I learned from this book?
Hmm..actu..more
Jan 13, 2013Irna Gayatri D. Ardiansyah rated it it was amazing
Sejak awal menonton anime-nya di TV 7, saya langsung jatuh cinta pada Hikaru no Go dan mencari komiknya. Saya ingat, komik Hikaru no Go yang pertama kali saya beli adalah Hokaru no Go 11. Setelah itu, saya mulai membeli seri berikutnya sampai tamat. Mengikuti komiknya ternyata jauh lebih mendebarkan dibandingkan menonton anime-nya. Ini sebetulnya tidak begitu mengherankan karena penulisnya juga sukses membuat Death Note yang jauh lebih menegangkan dibandingkan Hikaru no Go. Namun, Hikaru no Go t..more
I remember it was one of my favorite manga. When i was in my teen days i read it and it was great. So now when I look at the cover I want to read it again because I can’t remember the story. So I read it again and find myself being amused about the story and the character. I think a good manga is when you want to do something like your favorite character in manga like to do. And in this manga I really want to try playing Go. Cause it looks so fun!!
BUT, i really don’t like the ending. It’s like t..more
Sep 10, 2014Michael rated it liked it · review of another editionBUT, i really don’t like the ending. It’s like t..more
Shelves: from-the-japanese, graphic, young-adult, 2000s
The improbably diverting story of a kid who gets really good at a board game. Rather repetitive -- lots of pages of people playing games with great determination -- but strong characters and great illustration. From start to finish, has a distressing habit of dropping its most interesting story lines and characters, including anyone female.
Jul 22, 2015Joel rated it really liked it · review of another edition
Very good manga series. All of the action takes place on the game board. One complaint is that the series ends with so many open questions and no big resolution but is a gripping work of story telling.
The manga is amazing and yet the end is VERY disappointing.. there are TOO many questions left unanswered..
I wish someday there can be a REAL ending to this manga because until then the chapters to this book will NEVER close!!!
I wish someday there can be a REAL ending to this manga because until then the chapters to this book will NEVER close!!!
Jun 06, 2013William rated it liked it · review of another edition
Largely identical to the anime, which I think I actually liked better. The last 3 volumes had new material and that was fun to read, but it didn't lead to any sort of better ending so all in all I think I'd recommend the anime over this. Still good though!
Jul 16, 2013Novriana Dewi rated it it was amazing
Seperti biasa, saiya suka lebay klo baca komik, selalu deg2an tiap baca bagian pas pertandingan Igo nya :D
May 25, 2014Mamopar Guardia cielo rated it liked it
This review has been hidden because it contains spoilers. To view it, click here.
Sep 09, 2015Ashleigh rated it liked it · review of another edition
Solid 3 stars EXCEPT for the final book. 1 star ending - abrupt, unfulfilling, and many unresolved plot lines.
Nov 25, 2010Pemi Ludi rated it really liked it
ini adalah salah satu dari sedikiiiit komik yang 'bersih'
Such a fun series, this is my second time reading the manga, the first time being shortly after it was released in Japan. I think the anime of this series is also well done.
great
Priscila Marchiori rated it it was amazing
May 22, 2018
May 22, 2018
Dany Belanger rated it really liked it
Jun 10, 2015
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Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a..more
Hikaru no Go(1 - 10 of 23 books)
Jump to navigationJump to searchThe cover of Hikaru no Go volume 1 as released by Viz Media on June 16, 2004 in North America.
Hikaru no Go (ヒカルの碁, lit. 'Hikaru's Go') is a coming of age story manga, based on the board gameGo, written by Yumi Hotta and illustrated by Takeshi Obata. The series was published Shueisha in its Weekly Shōnen Jump magazine from 1999 to 2003 and the 189 serialized chapters were collected in 23 tankōbon volumes.
The series has been adapted by Studio Pierrot as a 75-episode anime television series, with a broadcast between 2001 and 2003 on TV Tokyo. Accounting source code.
Chapters and volumes[edit]
| No. | Title | Japanese release | English release | |
|---|---|---|---|---|
| 01 | Descent of the Go Master (棋聖降臨Kisei Kōrin) | April 30, 1999[1] ISBN978-4-08-872717-2 | June 16, 2004[2][3] ISBN978-1-59116-222-3 | |
| ||||
| Hikaru Shindo is like any sixth-grader in Japan: a pretty normal boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic -- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the 'Divine Move' so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. | ||||
| 02 | First Battle (初陣Uijin) | August 4, 1999[4] ISBN978-4-08-872751-6 | October 12, 2004[5] ISBN978-1-59116-496-8 | |
| ||||
| With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady..? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first - then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! | ||||
| 03 | Preliminary Scrimmage (前哨戦Zenshōsen) | October 4, 1999[6] ISBN978-4-08-872777-6 | February 1, 2005[7] ISBN978-1-59116-687-0 | |
| ||||
| Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani - but will he join their club or continue to swindle old timers for their pocket change? | ||||
| 04 | Divine Illusions (神の幻影Kami no Gen'ei) | December 2, 1999[8] ISBN978-4-08-872800-1 | May 31, 2005[9] ISBN978-1-59116-688-7 | |
| ||||
| Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do.. except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go! | ||||
| 05 | Start (始動Shidō) | February 2, 2000[10] ISBN978-4-08-872826-1 | October 10, 2005[11] ISBN978-1-59116-689-4 | |
| ||||
| Sai's games on the Internet have Go players around the world guessing his true identity. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name 'sai.' So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew.. | ||||
| 06 | The Insei Exam (院生試験Insei Shiken) | April 4, 2000[12] ISBN978-4-08-872849-0 | February 7, 2006[13] ISBN978-1-4215-0275-5 | |
| ||||
| From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! | ||||
| 07 | The Young Lions Tournament (若獅子戦Wakajishisen) | June 2, 2000[14] ISBN978-4-08-872873-5 | July 5, 2006[15] ISBN978-1-4215-0641-8 | |
| ||||
| Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time? | ||||
| 08 | The Pro Test Preliminaries: Day Four (プロ試験予選4日目 そして——Puro Shiken Yosen Yokame Soshite——) | August 4, 2000[16] ISBN978-4-08-872894-0 | November 7, 2006[17] ISBN978-1-4215-0642-5 | |
| ||||
| Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him. | ||||
| 09 | The Pro Test Begins (本戦開始Honsen Kaishi) | October 4, 2000[18] ISBN978-4-08-873022-6 | April 3, 2007[19] ISBN978-1-4215-1066-8 | |
| ||||
| Practicing at Go salons is turning out to be more fun than Hikaru thought. But at one salon he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match! | ||||
| 10 | Lifeline (起死回生Kishi Kaisei) | December 4, 2000[20] ISBN978-4-08-873047-9 | August 7, 2007[21] ISBN978-1-4215-1067-5 | |
| ||||
| The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! | ||||
| 11 | Fierce Battle (激戦Gekisen) | March 2, 2001[22] ISBN978-4-08-873086-8 | January 1, 2008[23] ISBN978-1-4215-1068-2 | |
| ||||
| Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing? | ||||
| 12 | Sai's Day Out (新初段シリーズShinshodan Shirīzu) | May 1, 2001[24] ISBN978-4-08-873110-0 | May 6, 2008[25] ISBN978-1-4215-1508-3 | |
| ||||
| Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget.. Will Hikaru's ghostly master do him proud or make him look like an amateur? | ||||
| 13 | First Professional Match (プロ第一戦Puro Daiissen) | August 3, 2001[26] ISBN978-4-08-873144-5 | October 7, 2008[27] ISBN978-1-4215-1509-0 | |
| ||||
| Hikaru and Sai are both scheduled for matches with their greatest rivals -- Akira and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son..? The suspense is getting unbearable! | ||||
| 14 | Sai vs. Toya Koyo (sai vs toya koyoSai bāsasu Tōya Kōyō) | October 4, 2001[28] ISBN978-4-08-873169-8 | February 3, 2009[29] ISBN978-1-4215-1510-6 | |
| ||||
| When Hikaru convinces Go master Toya Meijin to play Sai online, the Meijin raises the stakes: if he wins, 'sai' must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6-dan. How do you win a game in which both players use the same color stones?! | ||||
| 15 | Sayonara (さよなら) | December 24, 2001[30] ISBN978-4-08-873215-2 | May 5, 2009[31] ISBN978-1-4215-2192-3 | |
| ||||
| Hikaru ignores Sai's pleas to let him play Go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching..? | ||||
| 16 | Chinese Go Association (中国棋院Chūgoku Kiin) | March 4, 2002[32] ISBN978-4-08-873232-9 | August 4, 2009[33] ISBN978-1-4215-2584-6 | |
| ||||
| Since Sai's disappearance, Hikaru has given up Go! Meanwhile, undefeated by his failure to pass the Pro Test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break -- and without Sai..? | ||||
| 17 | A Familiar Face (なつかしい笑顔Natsukashii Egao) | June 4, 2002[34] ISBN978-4-08-873268-8 | November 3, 2009[35] ISBN978-1-4215-2585-3 | |
| ||||
| From the moment he began playing Go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will compete against each other.. | ||||
| 18 | Six Characters, Six Stories (番外編Bangaihen) | August 2, 2002[36] ISBN978-4-08-873289-3 | February 2, 2010[37] ISBN978-1-4215-2823-6 | |
| ||||
| The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of Go in an attempt to restore an heirloom vase to its rightful owner. | ||||
| 19 | One Step Forward! (最強初段Saikyō Shodan) | October 4, 2002[38] ISBN978-4-08-873332-6 | May 4, 2010[39] ISBN978-1-4215-2824-3 | |
| ||||
| Hikaru is determined to move carefully, step by step, up the ladder of professional Go. He pours his energy into it, striving to get closer to his ultimate goal -- playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity! | ||||
| 20 | The Young Lions! (社vsヒカルYashiro bāsasu Hikaru) | January 6, 2003[40] ISBN978-4-08-873365-4 | August 3, 2010[41] ISBN978-1-4215-2825-0 | |
| ||||
| Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable Go of Kiyoharu Yashiro of the Kansai Go Association? | ||||
| 21 | Great Expectations (北斗杯会場へHokutohai Kaijō e) | April 4, 2003[42] ISBN978-4-08-873408-8 | November 2, 2010[43] ISBN978-1-4215-2826-7 | |
| ||||
| The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! | ||||
| 22 | China vs. Japan ( | June 4, 2003[44] ISBN978-4-08-873432-3 | January 4, 2011[45] ISBN978-1-4215-2827-4 | |
| ||||
| The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done! | ||||
| 23 | Endgame (あなたに呼びかけているAnata ni Yobikakete Iru) | September 4, 2003[46] ISBN978-4-08-873504-7 | May 3, 2011[47] ISBN978-1-4215-2828-1 | |
| ||||
| Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? | ||||
References[edit]
- ^ヒカルの碁 1 [Hikaru no Go, Vol. 1] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 1'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^'Hikaru no Go, Vol. 1'. Amazon.com. Retrieved June 25, 2009.
- ^ヒカルの碁 2 [Hikaru no Go, Vol. 2] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 2'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 3 [Hikaru no Go, Vol. 3] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 3'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 4 [Hikaru no Go, Vol. 4] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 4'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 5 [Hikaru no Go, Vol. 5] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 5'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 6 [Hikaru no Go, Vol. 6] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 6'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 7 [Hikaru no Go, Vol. 7] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 7'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 8 [Hikaru no Go, Vol. 8] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 8'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 9 [Hikaru no Go, Vol. 9] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 9'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 10 [Hikaru no Go, Vol. 10] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 10'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 11 [Hikaru no Go, Vol. 11] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 11'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 12 [Hikaru no Go, Vol. 12] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 12'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 13 [Hikaru no Go, Vol. 13] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 13'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 14 [Hikaru no Go, Vol. 14] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 14'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 15 [Hikaru no Go, Vol. 15] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 15'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 16 [Hikaru no Go, Vol. 16] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 16'. Viz Media. Retrieved June 25, 2009.[permanent dead link]
- ^ヒカルの碁 17 [Hikaru no Go, Vol. 17] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 17'. Viz Media. Retrieved January 9, 2010.[permanent dead link]
- ^ヒカルの碁 18 [Hikaru no Go, Vol. 18] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 18'. Viz Media. Retrieved May 4, 2010.[permanent dead link]
- ^ヒカルの碁 19 [Hikaru no Go, Vol. 19] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 19'. Viz Media. Retrieved May 4, 2010.[permanent dead link]
- ^ヒカルの碁 20 [Hikaru no Go, Vol. 20] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 20'. Viz Media. Retrieved May 4, 2010.[permanent dead link]
- ^ヒカルの碁 21 [Hikaru no Go, Vol. 21] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 21'. Amazon.com. Retrieved August 3, 2010.
- ^ヒカルの碁 22 [Hikaru no Go, Vol. 22] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 22'. Amazon.com. Retrieved August 3, 2010.
- ^ヒカルの碁 23 [Hikaru no Go, Vol. 23] (in Japanese). Shueisha. Retrieved June 25, 2009.
- ^'Hikaru no Go, Vol. 23'. Amazon.com. Retrieved October 8, 2010.
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