Grandia Sega Saturn English Patch

Posted on by  admin
Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Grandia

Developer: Game Arts
Publisher: Entertainment Software Publishing
Platform: Sega Saturn
Released in JP: December 18, 1997

This game has unused areas.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.

Grandia is an RPG released for the Japanese region on the Sega Saturn in 1997. A PlayStation version was released in multiple regions a couple years later.

  • 1Debug Mode
    • 1.2Area Debug Overlay

Debug Mode

Debug mode can be activated by editing the contents of the file DEBUG.BIN in the BIN directory on the Grandia CD, and changing G:0000 to G:4000. Alternatively, use a cheat device code to write the 4-byte big-endian value 0x34303030 to 0x0600FFD4 when the value at that address is equal to 0x30303030.

Area Buttons

Controller 1:

  • X: Hold for full zoom in.
  • Y: Hold for full zoom out.
  • A: Jump.
  • B+C: Run very fast.
  • Z+C: Return to area entrance?
  • Z+X: Select wireframe mode.
  • Z+Start: Activate/Select debug menu overlay.
  • Z+Up/Down: Move player character up/down in a weird way.
  • Z+Left/Right: Camera roll adjust.

Controller 2:

  • Z+L/R: Light level adjustment?
  • Z+Up/Down/Left/Right: Light angle adjustment?
  • Z+C: Pause/Unpause.
  • C: Advance (when paused).
  • Z+A: Music?

Area Debug Overlay

Frontier Debug Mode

ETC Program

  • Area Map
  • Mini Game 1
  • Command
  • Item Get
  • Shop Uru
  • Shop Kau
  • Shop Azukeru
  • Shop Hikidasu
  • Config Window
  • Save
  • Load
  • Message
  • Mana Shop

Save-Load Screen

Program Speed

Object,Parts Display

Scenario Flag

Map Status

Battle Mode Controll

Camera Controll

Effect Mode

Party Status 1

Party Status 2

Party Status 3

Music Mode

Monster Party Status

Party Status

Tenant Status

Hitbox Status

Mask Line Data

Rail Data Status

Chardemo Mode

ETC Character Data Status

TAnime Table Mode

Program Mode

  • Monster Editor (6)
  • ? (8)
  • Test Mode (9)
  • Title Screen? (B)
  • ? (C)
  • Load Game (D)
  • Intro FMV? (E)
  • ? (10)
  • Debug Area? (11)
  • ? (12)

Data Adrs

Ground Paramter

Disp Checker

address

Battle Buttons

Controller 1:

  • Start: Toggle battle debug overlay.
  • Y: Deal 9999 damage to all enemies.

Controller 2:

  • A: Randomize wait time with priority to player characters.
  • B: Randomize wait time with priority to enemies.
  • Z: Pause/Unpause.
  • C: Advance (when paused).
  • Y: Enable free movement (glitchy).
  • Up/Down/Left/Right: Free movement of character.


Battle Debug Overlay

To do:
Fill out this section.
The Grandia series
Sega SaturnGrandia
PlayStationGrandia
Game Boy ColorGrandia: Parallel Trippers
Retrieved from 'https://tcrf.net/index.php?title=Grandia_(Sega_Saturn)&oldid=649985'
Categories:

Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused areas
Games > Games by developer > Games developed by Game Arts
Games > Games by platform > Sega Saturn games
Games > Games by publisher > Games published by Bandai Namco Entertainment > Games published by Bandai Namco Games > Games published by D3 Publisher > Games published by Entertainment Software Publishing
Games > Games by release date > Games released in 1997
Games > Games by series > Grandia series

Comments are closed.